Difference between revisions of "Mini-maps"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Interface Patterns]] | [[Category:Interface Patterns]] | ||
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[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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''Maps that provide overviews of the game world.'' | ''Maps that provide overviews of the game world.'' | ||
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This pattern is a still a stub. | This pattern is a still a stub. | ||
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== Consequences == | == Consequences == | ||
− | [[Mini-maps]] are [[Game State Indicators]] about the relation between players' [[Focus Loci]] and the [[Game Worlds]]. | + | [[Mini-maps]] are [[Game State Indicators]] about the relation between players' [[Focus Loci]] and the [[Game Worlds]]. By doing so [[Mini-maps]] can either make [[Game World Navigation]] easier or make it so trivial that it ceases to be a challenge. |
For [[Multiplayer Games]] with [[Teams]], [[Mini-Maps]] can be instrumental in achieving [[Coordination]] and through that [[Team Combos]] and [[Team Strategy Identification]], | For [[Multiplayer Games]] with [[Teams]], [[Mini-Maps]] can be instrumental in achieving [[Coordination]] and through that [[Team Combos]] and [[Team Strategy Identification]], | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Focus Loci]], | [[Focus Loci]], | ||
+ | [[Game World Navigation]], | ||
[[Game Worlds]], | [[Game Worlds]], | ||
[[Multiplayer Games]], | [[Multiplayer Games]], | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Game World Navigation]] | |
== History == | == History == |
Revision as of 18:36, 13 March 2011
Maps that provide overviews of the game world.
This pattern is a still a stub.
Contents
Examples
In the Civilization series, players can use Mini-maps to quickly move between different parts of the game world, seeing the contours landmasses as well as civilizations and individual cities.
The Mini-maps in World of Warcraft does not only show players where their characters are, but also their objectives, party members, raid members, and possibly their corpses from the previous time they died.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Mini-maps are Game State Indicators about the relation between players' Focus Loci and the Game Worlds. By doing so Mini-maps can either make Game World Navigation easier or make it so trivial that it ceases to be a challenge.
For Multiplayer Games with Teams, Mini-Maps can be instrumental in achieving Coordination and through that Team Combos and Team Strategy Identification,
Relations
Can Instantiate
with Teams
Coordination, Team Combos, Team Strategy Identification
Can Modulate
Focus Loci, Game World Navigation, Game Worlds, Multiplayer Games, Teams
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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