Difference between revisions of "MacGuffins"

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Princess Peach Toadstool is kidnapped in many of the [[Super Mario series]] of games, and players main goal as Mario is to rescue her. There are however exceptions to this structur, e.g. [[Super Mario Bros. 2]] and the [[Mario Kart series]], and in [[Super Princess Peach]] the roles are reversed.
 
Princess Peach Toadstool is kidnapped in many of the [[Super Mario series]] of games, and players main goal as Mario is to rescue her. There are however exceptions to this structur, e.g. [[Super Mario Bros. 2]] and the [[Mario Kart series]], and in [[Super Princess Peach]] the roles are reversed.
  
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''Capture the Flag'' game modes are examples of using [[MacGuffins]] in games very close to the original usage in movies. This can quite easily be noticed from the flags in the [[Quake series]] having no effect on gameplay except where they are, and the content of the briefcases that teams fights over in the [[Team Fortress series]] are never revealed.
  
 
== Using the pattern ==
 
== Using the pattern ==
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The exact nature and attributes of [[MacGuffins]] are not the most important parts of creating them. In fact, [[MacGuffins]] do not need to exist even as game elements, they can be shown only through [[Cut Scenes]] or only be referred to and never be shown (and these two can be combined).
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[[Characters]]
 
[[Characters]]
 
[[Game Elements]]
 
[[Game Elements]]
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[[Privileged Abilities]]
 
[[Privileged Abilities]]
  
[[Cut Scenes]]
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[[Diegetically Outstanding Features]]
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[[Capture]]
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[[Delivery]]
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[[Eliminate]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Cut Scenes]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:56, 18 March 2011

Game elements specifically used to drive the narration in games.

Like movies, many games include storylines that drive the characters actions. One common design structure for both cases are to make use of game elements or characters that all agents goals resolve around, be it to rescue, destroy or protect. Such narrative devices are called MacGuffins and do not themselves need to be active or even present in games for them to function.

See also the Wikipedia entry[1] for the concept.

Examples

Princess Peach Toadstool is kidnapped in many of the Super Mario series of games, and players main goal as Mario is to rescue her. There are however exceptions to this structur, e.g. Super Mario Bros. 2 and the Mario Kart series, and in Super Princess Peach the roles are reversed.

Capture the Flag game modes are examples of using MacGuffins in games very close to the original usage in movies. This can quite easily be noticed from the flags in the Quake series having no effect on gameplay except where they are, and the content of the briefcases that teams fights over in the Team Fortress series are never revealed.

Using the pattern

The exact nature and attributes of MacGuffins are not the most important parts of creating them. In fact, MacGuffins do not need to exist even as game elements, they can be shown only through Cut Scenes or only be referred to and never be shown (and these two can be combined).


Characters Game Elements Tools Privileged Abilities

Diegetically Outstanding Features

Capture Delivery Eliminate


Diegetic Aspects

MacGuffins need to comply with the Alternative Reality of a game, that is not break Diegetic Consistency, it they are not to become Alien Space Bats.

Narrative Aspects

MacGuffins are devices for creating Narration Structures, and as such primarily narrative in aspect.

Consequences

The main purpose of MacGuffins is to provide Predetermined Story Structures and thereby Narration Structures in games.


Relations

Can Instantiate

Alien Space Bats, Predetermined Story Structures, Narration Structures

with ...

Can Modulate

Can Be Instantiated By

Cut Scenes

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Wikipedia entry for MacGuffins.


Acknowledgements

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