Difference between revisions of "Quests"

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''Goals within games with rewards associated to their completion.''
 
''Goals within games with rewards associated to their completion.''
  
This pattern is a still a stub.
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While players need to complete many goals in a game, not all are clearly described with how they should be completed nor what rewards they will give. [[Quests]] on the other hand are goals where both finishing requirements and rewards are wellknown in advance.
  
 
=== Examples ===
 
=== Examples ===
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The gameplay in the [[Fallout series]] and [[The Elder Scrolls series]] is structured around
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Games such as [[Ravenwood Fair]] and [[Zombie Lane]] on social media sites direct players efforts in games by providing several [[Quests]] players can work on in parallel.
  
 
== Using the pattern ==
 
== Using the pattern ==
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Two main varieties of [[Quests]] exist, [[Main Quest]] that needs to be completed to finish a game and optional [[Sidequests]].
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[[Anticipation]]
 
[[Anticipation]]
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[[Rewards]]
  
 
[[Narration Structures]]
 
[[Narration Structures]]
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[[Game Element Insertion]]
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[[Agents]]
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[[Open Destiny]]
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[[Non-Player Characters]]
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[[Characters]]
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[[Torchlight]]
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[[Companions]]
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[[Factions]]
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[[Gossip]]
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[[Loyalty]]
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[[Testing Achievements]]
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[[Persistent Game Worlds]]
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[[MacGuffins]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Main Quest]],
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[[Sidequests]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 21:05, 19 March 2011

Goals within games with rewards associated to their completion.

While players need to complete many goals in a game, not all are clearly described with how they should be completed nor what rewards they will give. Quests on the other hand are goals where both finishing requirements and rewards are wellknown in advance.

Examples

The gameplay in the Fallout series and The Elder Scrolls series is structured around

Games such as Ravenwood Fair and Zombie Lane on social media sites direct players efforts in games by providing several Quests players can work on in parallel.

Using the pattern

Two main varieties of Quests exist, Main Quest that needs to be completed to finish a game and optional Sidequests.

Anticipation

Rewards

Narration Structures

Game Element Insertion Agents Open Destiny Non-Player Characters Characters Torchlight Companions Factions Gossip Loyalty Testing Achievements Persistent Game Worlds MacGuffins

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Main Quest, Sidequests

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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