Difference between revisions of "Geospatial Game Widgets"
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== Using the pattern == | == Using the pattern == | ||
+ | [[Geospatial Game Widgets]] are used to provide information to players at specific locations in [[Game Worlds]] and [[Levels]]. | ||
+ | |||
+ | |||
[[Clues]] | [[Clues]] | ||
[[Goal Points]] such as check point in [[:Category:Racing Games|Racing Games]] | [[Goal Points]] such as check point in [[:Category:Racing Games|Racing Games]] | ||
− | |||
[[Characters]] | [[Characters]] | ||
[[Game State Indicators]] | [[Game State Indicators]] | ||
[[Speed Runs]] | [[Speed Runs]] | ||
− | |||
[[Avatars]] | [[Avatars]] | ||
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== Consequences == | == Consequences == | ||
− | + | As mentioned above, [[Geospatial Game Widgets]] break [[Diegetic Consistency]] by introducing non-diegetic elements into [[Game Worlds]] or [[Levels]]. | |
− | As mentioned above, [[Geospatial Game Widgets]] break [[Diegetic Consistency]] by introducing non-diegetic elements into [[ | + | |
== Relations == | == Relations == | ||
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=== Can Modulate === | === Can Modulate === | ||
+ | [[Game Worlds]], | ||
+ | [[Levels]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 18:50, 22 March 2011
Game elements that are located in the diegetic world but are not diegetically present.
This pattern is a still a stub.
Contents
Examples
character outlines Left 4 Dead Series
checkpoint beacons in the Grand Theft Auto series and Mirror's Edge
[Spatial Engrossment]]
Using the pattern
Geospatial Game Widgets are used to provide information to players at specific locations in Game Worlds and Levels.
Goal Points such as check point in Racing Games
Characters Game State Indicators Speed Runs
Diegetic Aspects
Diegetic Consistency is harder to maintain in games with Geospatial Game Widgets since these are non-diegetic in their nature. This is especially true when they are no occluded by diegetic elements, as is the case for the outlines of Avatars and specific Pick-Ups in the Left 4 Dead Series.
Interface Aspects
Narrative Aspects
Consequences
As mentioned above, Geospatial Game Widgets break Diegetic Consistency by introducing non-diegetic elements into Game Worlds or Levels.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki, based on the concept of Geometric elements in Fagerholt & Lorentzon[1].
References
- ↑ Fagerholt, E. & Lorentzon, M. (2009). Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games. Master of Science Thesis, Department of Computer Science and Engineering Division of Interaction Design, Chalmers University of Technology.
Acknowledgements
Erik Fagerholt, Magnus Lorentzon