Difference between revisions of "Loot"
From gdp3
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=== Examples === | === Examples === | ||
+ | |||
+ | |||
+ | [[Dungeons & Dragons]] | ||
+ | [[Dragon Age series]] | ||
+ | |||
+ | [[Borderlands]] | ||
+ | |||
+ | [[Drakborgen]] | ||
+ | |||
+ | [[Ravenwood Fair]] | ||
== Using the pattern == | == Using the pattern == | ||
+ | The two primary considerations for designing [[Loot]] is when players should receive them and what they should consist of. | ||
+ | |||
+ | The most common source for [[Loot]] is | ||
+ | [[Enemies]], that drop them when they are killed (e.g. [[Borderlands]] and the [[Dragon Age series]]), and [[Destructible Objects]], from which the appear when the are destroyed. | ||
+ | |||
+ | [[Resources]] | ||
+ | |||
+ | |||
+ | [[Negotiation]] | ||
+ | [[Betrayal]] | ||
+ | [[Relayed Reciprocity]] | ||
+ | |||
+ | [[Randomness]] | ||
+ | [[Sets]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
− | [[Rewards]] | + | [[Loot]] is a type of [[Rewards|Reward]] |
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Rewards]] | |
− | + | ||
− | + | ||
− | + | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 07:00, 2 April 2011
Items found in game worlds that function as rewards. This pattern is a still a stub.
Contents
Examples
Dungeons & Dragons Dragon Age series
Using the pattern
The two primary considerations for designing Loot is when players should receive them and what they should consist of.
The most common source for Loot is Enemies, that drop them when they are killed (e.g. Borderlands and the Dragon Age series), and Destructible Objects, from which the appear when the are destroyed.
Negotiation
Betrayal
Relayed Reciprocity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Loot is a type of Reward
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgments
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