Difference between revisions of "Warp Zones"
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''Links between physically separated locations in game world to make them spatial neighbors.'' | ''Links between physically separated locations in game world to make them spatial neighbors.'' | ||
− | Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through. | + | Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through. This can for example be to create spherical worlds represented on two-dimensional maps, or magical or futuristic portals that directly connect two parts of a game world that are located far away from each other. |
For additional information (and examples), see the Wikipedia entry<ref name="wiki"/>. | For additional information (and examples), see the Wikipedia entry<ref name="wiki"/>. | ||
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== Using the pattern == | == Using the pattern == | ||
+ | [[Quick Returns]] | ||
+ | |||
+ | [[Intallations]] | ||
+ | |||
+ | [[Geospatial Game Widgets]] | ||
+ | |||
+ | [[Movement]] between [[Levels]] is typically done through [[Quick Travel]], but if this is [[One-Way Travel]] is not probably not relevant for players to notice. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
[[Diegetic Consistency]] | [[Diegetic Consistency]] | ||
+ | |||
+ | [[Diegetic Outstanding Features]] | ||
+ | |||
=== Interface Aspects === | === Interface Aspects === | ||
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== Consequences == | == Consequences == | ||
− | [[Warp Zones]] is one way of creating [[Quick Travel]] and thereby modulating [[Game Worlds]]. | + | [[Warp Zones]] is one way of creating [[Quick Travel]] and thereby modulating both [[Movement]] and the [[Game Worlds]] that contain them. |
== Relations == | == Relations == | ||
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=== Can Modulate === | === Can Modulate === | ||
− | [[Game Worlds]] | + | [[Game Worlds]], |
+ | [[Movement]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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== References == | == References == | ||
<references> | <references> | ||
− | <ref name="wiki" | + | <ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Warp_zone entry] for Warp Zones.</ref> |
</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
- | - |
Revision as of 11:54, 3 April 2011
Links between physically separated locations in game world to make them spatial neighbors.
Game worlds sometimes want to represent spaces built on other premises than those of the mediums they are presented through. This can for example be to create spherical worlds represented on two-dimensional maps, or magical or futuristic portals that directly connect two parts of a game world that are located far away from each other.
For additional information (and examples), see the Wikipedia entry[1].
Contents
Examples
Europa Universalis series, Civilization series
portal to the Nether in Minecraft
activates discretely or is continuously active.
Using the pattern
Movement between Levels is typically done through Quick Travel, but if this is One-Way Travel is not probably not relevant for players to notice.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Warp Zones is one way of creating Quick Travel and thereby modulating both Movement and the Game Worlds that contain them.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
-