Difference between revisions of "Landmarks"
From gdp3
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[[Levels]] | [[Levels]] | ||
[[Geospatial Game Widgets]] | [[Geospatial Game Widgets]] | ||
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+ | [[Props]] | ||
[[Check Points]] | [[Check Points]] | ||
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+ | [[Landmarks]] are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations. | ||
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=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 19:28, 5 April 2011
Distinct objects in game worlds that help navigation within them.
Contents
Examples
The Grand Theft Auto series and Mirror's Edge uses temporary glowing pillars of light to guide players in races.
Using the pattern
Races Game Worlds Game World Navigation Diegetically Outstanding Features Levels Geospatial Game Widgets
Landmarks are not a specific type of game elements in themselves but rather game elements that distinguish themselves in such ways to help players locate themselves and possible future locations.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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