Difference between revisions of "Destructible Objects"
From gdp3
(Created page with "Category:Patterns Category:Game Element Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references [[Category:...") |
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[[Eliminate]] | [[Eliminate]] | ||
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+ | [[Loot]] | ||
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+ | The pattern of [[Parallel Lives]] are created by connecting one player's [[Lives]] to a set of [[Destructible Objects]] that all are at risk simultaneously. | ||
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+ | [[Game Worlds]] | ||
+ | [[Vehicles]] | ||
+ | [[Installations]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | ==== with | + | ==== with [[Lives]] ==== |
+ | [[Parallel Lives]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 18:28, 14 April 2011
Game Items that can be destroyed.
This pattern is a still a stub.
Contents
Examples
Using the pattern
The pattern of Parallel Lives are created by connecting one player's Lives to a set of Destructible Objects that all are at risk simultaneously.
Game Worlds
Vehicles
Installations
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Lives
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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