Difference between revisions of "Diegetically Tangible Game Items"
From gdp3
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=== Examples === | === Examples === | ||
− | [[Team Fortress Classic] standing on each other | + | [[Team Fortress Classic]] standing on each other |
[[Deus Ex]] standing on limpet mines | [[Deus Ex]] standing on limpet mines |
Revision as of 12:07, 9 April 2011
Game elements that have tangible presences in game worlds.
This pattern is a still a stub.
Contents
Examples
Team Fortress Classic standing on each other
Deus Ex standing on limpet mines
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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