Difference between revisions of "Abstract Player Construct Development"
From gdp3
(Created page with "Category:Staffan's current workpage Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references [[Cate...") |
|||
Line 12: | Line 12: | ||
=== Examples === | === Examples === | ||
+ | |||
+ | The development of different types of technologies | ||
== Using the pattern == | == Using the pattern == | ||
+ | Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]]. | ||
+ | |||
+ | [[Technologies]] | ||
+ | [[Powers]] | ||
+ | [[New Abilities]] | ||
+ | [[Improved Abilities]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 31: | Line 39: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Character Development]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 20:44, 20 April 2011
The development of abstract attributes and characteristics associated with a player of a game.
This pattern is a still a stub.
Contents
Examples
The development of different types of technologies
Using the pattern
Just as Characters are a special case of Abstract Player Constructs, so is Character Development a special case of Abstract Player Construct Development.
Technologies Powers New Abilities Improved Abilities
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-