Difference between revisions of "Abstract Player Construct Development"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]]. | Just as [[Characters]] are a special case of [[Abstract Player Constructs]], so is [[Character Development]] a special case of [[Abstract Player Construct Development]]. | ||
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+ | [[Exaggerated Perception of Influence]] | ||
[[Technologies]] | [[Technologies]] |
Revision as of 21:03, 20 April 2011
The development of abstract attributes and characteristics associated with a player of a game.
This pattern is a still a stub.
Contents
Examples
The development of different types of technologies
Using the pattern
Just as Characters are a special case of Abstract Player Constructs, so is Character Development a special case of Abstract Player Construct Development.
Exaggerated Perception of Influence
Technologies Powers New Abilities Improved Abilities
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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