Difference between revisions of "Controllers"

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[[Category:Stub]]
 
[[Category:Stub]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''Game elements fixed in particular locations in Game Worlds that allow players to perform actions that would not be possible otherwise.''
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''Game elements fixed in particular locations in Game Worlds that allow actions or events not possible elsewhere.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.

Revision as of 12:57, 3 May 2011

Game elements fixed in particular locations in Game Worlds that allow actions or events not possible elsewhere.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Controllers that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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