Difference between revisions of "Team Combos"

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(Created page with 'Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples ''Sets of actions performed by several different players that trigger additi…')
 
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
 
 
</references>
 
</references>

Revision as of 11:33, 30 January 2010

Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Combos

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern from working on the aesthetic ideal of Camaraderie.

References