Difference between revisions of "Neighbors"
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[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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− | '' | + | ''Other players acknowledged as being allowed to affect ones gameplay.'' |
− | + | Online games that are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted access to what actions that can do to each other, most often provide help through small pieces of aid. To let players control which other players can do this, one design solution is to let them acknowledge each other as [[Neighbors]]. | |
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=== Examples === | === Examples === | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Resources]] | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Altruistic Actions]], | ||
+ | [[Combat]], | ||
+ | [[Massively Single-Player Online Games]], | ||
+ | [[Private Game Spaces]], | ||
+ | [[Trading]], | ||
+ | [[Visits]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 20:26, 4 June 2011
Other players acknowledged as being allowed to affect ones gameplay.
Online games that are not directly played as multiplayer games can allow a limited form of interaction by letting players have restricted access to what actions that can do to each other, most often provide help through small pieces of aid. To let players control which other players can do this, one design solution is to let them acknowledge each other as Neighbors.
Contents
Examples
Using Neighbors is a common feature in many of the most popular games based on Facebook. FarmVille, CityVille, and Empires & Allies make use of Neighbors as a gameplay mechanic and so does Ravenwood Fair and Zombie Lane.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Altruistic Actions, Combat, Massively Single-Player Online Games, Private Game Spaces, Trading, Visits
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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