Difference between revisions of "Assassin's Creed series"
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Completion of goals are mapped to receiving [[Achievements]]. | Completion of goals are mapped to receiving [[Achievements]]. | ||
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+ | === Non-Player Characters === | ||
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+ | Due to the story, guards are a permanent types of [[Enemies]] in the game. However, they do not attack as soon as they notice you due the possibility of avoiding to draw attention to oneself in various ways. | ||
+ | How suspicious guards are of Ezio is shown both by [[Status Indicators]] but of utterances they make. | ||
=== Game World === | === Game World === |
Revision as of 11:59, 27 February 2010
Contents
Brief
Short description of the game.
Main Gameplay Design Patterns
Gameplay
Eagle Vision
Minimap, including distance left
Goal Structures
Completed goals are cataloged in a DNA structure, with the main goals sorted as part of different Sequences of the game narration. Additional, options goals are stored in other categorizes with some classified as Secondary Memories.
The game also keep track of Gameplay Statistics in five categories: Overall, Fight, Navigation, Locked, Social.
Completion of goals are mapped to receiving Achievements.
Non-Player Characters
Due to the story, guards are a permanent types of Enemies in the game. However, they do not attack as soon as they notice you due the possibility of avoiding to draw attention to oneself in various ways. How suspicious guards are of Ezio is shown both by Status Indicators but of utterances they make.
Game World
All known places in the game world where services, treasures or new quest are available can be see on the game map. By selecting any of these are being current targets, players can guide themselves there through how the mini map shows which direction Ezio need to travel in to get there.
Assassin's Creed 2 makes use of Deigetically Outstanding Features in the form of bird droppings to convey where the Ezio can make Leaps of Faith actions, long falls that safely end in carts filled with hay or leaves (note that these are not examples of the Leap of Faith pattern since players know beforehand that they are safe to do).
Another example of Deigetically Outstanding Features are the viewpoints which are located on many of the tallest buildings in the game world. These, which are indicated by Eagles either perching on the spot or circling above them, allow the player to update the game map with new marker. Since there is a certain challenge to reach them, and the game keeps track of how many one has found, the unlocking of marker that help Navigation is also Optional Goals.
Other Noteworthy Aspects
Developer
Publisher
References
Other Noteworthy Aspects
Developer
Publisher
References
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References to external sources that describe the game, e.g. Wikipedia entries.
Contributions
Place to acknowledge people that have provided examples and insights but not directly worked on the description.