Difference between revisions of "Naming"

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[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Stub]]
 
[[Category:Stub]]
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''Letting players choose the names of characters or other game elements.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===
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[[Naming]] probably first became an integral part of games in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] and [[Hârnmaster]] where players named their characters. The has been carried over to [[Category:Computer-based Roleplaying Games|Computer-based variants]] such as the [[Elder Scrolls series]] and the [[Fallout series]]. While not thematically similar, [[Naming]] also appears in [[Category:Manager Games|Manager Games]] such as [[Bloodbowl]], [[Hattrick]], and the [[Football Manager series]].
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The [[Civilization_(video_game)_series|Civilization series]] proposed names for players' cities based on the civilization they are playing, but this can be changes to suit the players' whims. The [[Europa Universalis series]] and [[Hearts of Iron series]] lets players change the name of provinces they have conquered or colonized which in these case can ensure ''thematic'' rather than ''historic'' accuracy.
  
 
== Using the pattern ==
 
== Using the pattern ==
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=== Narrative Aspects ===
 
=== Narrative Aspects ===
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[[Thematic Consistency]]
  
 
== Consequences ==
 
== Consequences ==

Revision as of 10:02, 5 June 2011

Letting players choose the names of characters or other game elements.

This pattern is a still a stub.

Examples

Naming probably first became an integral part of games in Tabletop Roleplaying Games such as Dungeons & Dragons and Hârnmaster where players named their characters. The has been carried over to such as the Elder Scrolls series and the Fallout series. While not thematically similar, Naming also appears in such as Bloodbowl, Hattrick, and the Football Manager series.

The Civilization series proposed names for players' cities based on the civilization they are playing, but this can be changes to suit the players' whims. The Europa Universalis series and Hearts of Iron series lets players change the name of provinces they have conquered or colonized which in these case can ensure thematic rather than historic accuracy.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Thematic Consistency

Consequences

Characters Player-Created Characters Abstract Player Constructs Freedom of Choice Emotional Attachment

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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