Difference between revisions of "Secret Areas"

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== Relations ==
 
== Relations ==
[[Rewards]]
 
[[Exploration]]
 
[[Surprises]]
 
  
[[Strategic Knowledge]]
+
=== Can Instantiate ===
 +
[[Exploration]],
 +
[[Surprises]],
 +
[[Strategic Knowledge]],
 
[[Strategic Locations]]
 
[[Strategic Locations]]
  
[[Game Worlds]]
+
=== Can Modulate ===
 +
[[Game Worlds]],
 
[[Levels]]
 
[[Levels]]
 
=== Can Instantiate ===
 
 
==== with ... ====
 
 
=== Can Modulate ===
 
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Resources]]
 +
[[Rewards]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 16:30, 9 June 2011

...

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Exploration, Surprises, Strategic Knowledge, Strategic Locations

Can Modulate

Game Worlds, Levels

Can Be Instantiated By

-

Can Be Modulated By

Resources Rewards

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, it was first introduced as Hidden Area using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].

References

  1. Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
  2. Hidden Area pattern by Kenneth Hullett.

Acknowledgements

Kennart Hullett, Jim Whitehead