Difference between revisions of "Secret Areas"
From gdp3
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== Relations == | == Relations == | ||
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− | [[Strategic Knowledge]] | + | === Can Instantiate === |
+ | [[Exploration]], | ||
+ | [[Surprises]], | ||
+ | [[Strategic Knowledge]], | ||
[[Strategic Locations]] | [[Strategic Locations]] | ||
− | [[Game Worlds]] | + | === Can Modulate === |
+ | [[Game Worlds]], | ||
[[Levels]] | [[Levels]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | - | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Resources]] | ||
+ | [[Rewards]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 16:30, 9 June 2011
...
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Exploration, Surprises, Strategic Knowledge, Strategic Locations
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However, it was first introduced as Hidden Area using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].
References
- ↑ Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
- ↑ Hidden Area pattern by Kenneth Hullett.
Acknowledgements
Kennart Hullett, Jim Whitehead