Difference between revisions of "Token Placement"

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This pattern is a still a stub.
 
This pattern is a still a stub.
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''Note: BoardGameGeek uses ''Worker Placement<ref name="bgg"/>'' to describe a similar concept.''
  
 
=== Examples ===
 
=== Examples ===
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[[Dominant Species]]
 
[[Dominant Species]]
  
[[
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[[Agricola]]
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[[Stone Age]]
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== Using the pattern ==
 
== Using the pattern ==
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
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<ref name="bgg">[http://www.boardgamegeek.com/boardgamemechanic/2001/action-point-allowance-system Entry] at BoardGameGeek for the mechanic ''Worker Placement''.</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
-
 
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Revision as of 07:24, 16 June 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: BoardGameGeek uses Worker Placement[1] to describe a similar concept.

Examples

Homesteaders

Caylus

Dominant Species

Agricola

Stone Age


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Entry at BoardGameGeek for the mechanic Worker Placement.

Acknowledgements

-