Difference between revisions of "Token Placement"

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== Using the pattern ==
 
== Using the pattern ==
[[Tension]]
 
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
[[Tension]]
 +
[[Anticipation]]
 +
[[Tactical Planning]]
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Action Programming]],  
 
[[Action Programming]],  
 +
[[Anticipation]],
 
[[Freedom of Choice]],  
 
[[Freedom of Choice]],  
 
[[Limited Resources]],  
 
[[Limited Resources]],  
 
[[Limited Set of Actions]],  
 
[[Limited Set of Actions]],  
[[Planning Phases]]
+
[[Planning Phases]],
 
+
[[Tactical Planning]],
==== with ... ====
+
[[Tension]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 07:59, 16 June 2011

Using tokens to select future actions to be performed.

Many games give players

This pattern is a still a stub.

Note: BoardGameGeek uses Worker Placement[1] to describe a similar concept.

Examples

The Board Games Agricola, Caylus, Dominant Species, Homesteaders, and Stone Age all make use of Token Placement.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Tension Anticipation Tactical Planning

Relations

Can Instantiate

Action Programming, Anticipation, Freedom of Choice, Limited Resources, Limited Set of Actions, Planning Phases, Tactical Planning, Tension

Can Modulate

Budgeted Action Points, Turn Taking, Variable Turn Order

Can Be Instantiated By

Bookkeeping Tokens

Can Be Modulated By

Variable Turn Order, Turn Taking

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Entry at BoardGameGeek for the mechanic Worker Placement.

Acknowledgements

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