Difference between revisions of "Role Selection"
From gdp3
Line 8: | Line 8: | ||
[[Category:Stub]] | [[Category:Stub]] | ||
''Selecting the next action to do by choosing from a limit number of roles.'' | ''Selecting the next action to do by choosing from a limit number of roles.'' | ||
+ | |||
+ | Some games do provide players with a common pool of possible actions from which each players can only choose one action per turn. | ||
+ | |||
This pattern is a still a stub. | This pattern is a still a stub. | ||
Line 21: | Line 24: | ||
== Using the pattern == | == Using the pattern == | ||
+ | (see [[Functional Roles]] for roles that span more than one turn). | ||
+ | |||
+ | While [[Role Selection]] may only let the player that chose the role to perform the action, an option is to let all players perform the role but give | ||
+ | |||
+ | [[Increased Abilities]] | ||
+ | or a [[Privileged Abilities|Privileged Ability]] | ||
+ | |||
+ | [[No-Use Bonus]] | ||
chooser's bonus | chooser's bonus | ||
Line 34: | Line 45: | ||
== Relations == | == Relations == | ||
+ | [[Functoinal Roles]] | ||
+ | |||
+ | [[Turn-Based Games]] | ||
[[Excluding Goals]] | [[Excluding Goals]] | ||
[[Token Placement]] | [[Token Placement]] | ||
Line 50: | Line 64: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Increased Abilities]] | ||
+ | [[No-Use Bonus]], | ||
+ | [Privileged Abilities]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 06:46, 17 June 2011
Selecting the next action to do by choosing from a limit number of roles.
Some games do provide players with a common pool of possible actions from which each players can only choose one action per turn.
This pattern is a still a stub.
Contents
Examples
Using the pattern
(see Functional Roles for roles that span more than one turn).
While Role Selection may only let the player that chose the role to perform the action, an option is to let all players perform the role but give
Increased Abilities or a Privileged Ability
chooser's bonus
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Turn-Based Games Excluding Goals Token Placement Limited Set of Actions Freedom of Choice Competition Turn Taking
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Increased Abilities No-Use Bonus, [Privileged Abilities]]
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
Karl Bergström