Difference between revisions of "Role Selection"

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(Can Be Modulated By)
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== Using the pattern ==
 
== Using the pattern ==
(see [[Functional Roles]] for roles that span more than one turn).  
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; see [[Functional Roles]] for roles that span more than one turn and [[Token Placement]] for game systems where players can choose more than one action per turn.
  
  
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chooser's bonus
 
chooser's bonus
 +
 +
=== Can Be Instantiated By ===
 +
[[Limited Set of Actions]]
 +
 +
=== Can Be Modulated By ===
 +
[[Increased Abilities]],
 +
[[No-Use Bonus]],
 +
[[Privileged Abilities]],
 +
[[Turn Taking]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 
+
=== Can Instantiate ===
== Relations ==
+
[[Action Programming]],
 +
[[Competition]],
 +
[[Excluding Goals]],
 +
[[Freedom of Choice]],
 
[[Functional Roles]]
 
[[Functional Roles]]
  
[[Action Programming]]
+
=== Can Modulate ===
 
+
[[Turn Taking]],
 
[[Turn-Based Games]]
 
[[Turn-Based Games]]
[[Excluding Goals]]
 
[[Token Placement]]
 
[[Limited Set of Actions]]
 
[[Freedom of Choice]]
 
[[Competition]]
 
[[Turn Taking]]
 
  
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Action Programming]],
==== with ... ====
+
[[Competition]],
 +
[[Excluding Goals]],
 +
[[Freedom of Choice]],
 +
[[Functional Roles]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Turn Taking]],
 +
[[Turn-Based Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Limited Set of Actions]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
[[Increased Abilities]]
+
[[Increased Abilities]],
 
[[No-Use Bonus]],  
 
[[No-Use Bonus]],  
[[Privileged Abilities]]
+
[[Privileged Abilities]],
 +
[[Turn Taking]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 07:09, 17 June 2011

Selecting the next action to do by choosing from a limit number of roles.

Some games do provide players with a common pool of possible actions from which each players can only choose one action per turn. This makes players do Role Selection every turn and create competition between players if only one player can choose a specific action.

Examples

Puerto Rico

San Juan

Race for the Galaxy


Using the pattern

see Functional Roles for roles that span more than one turn and Token Placement for game systems where players can choose more than one action per turn.


While Role Selection may only let the player that chose the role to perform the action, an option is to let all players perform the role but give

Increased Abilities or a Privileged Ability

No-Use Bonus

chooser's bonus

Can Be Instantiated By

Limited Set of Actions

Can Be Modulated By

Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles

Can Modulate

Turn Taking, Turn-Based Games

Relations

Can Instantiate

Action Programming, Competition, Excluding Goals, Freedom of Choice, Functional Roles

Can Modulate

Turn Taking, Turn-Based Games

Can Be Instantiated By

Limited Set of Actions

Can Be Modulated By

Increased Abilities, No-Use Bonus, Privileged Abilities, Turn Taking

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström