Difference between revisions of "No-Use Bonus"
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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== History == | == History == | ||
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New pattern created in this wiki. | New pattern created in this wiki. | ||
== References == | == References == | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 07:33, 19 June 2011
The providing of bonuses to unselected actions to make them more like to be used in the future.
Some actions may be underused in games where players can choose between different actions. This may be because of specific races between players or that the game state currently makes some actions less valuable. To balance the use between all actions, those actions selected by no player during a turn may receive additional resources or bonuses as extra incentives for players to chose the actions next turn.
Contents
Examples
Puerto Rico (and San Juan) have a No-Use Bonus through the placement of a coin on the actions not chosen during a turn. Agricola has a weak for of No-Use Bonus in that some of the possible actions produce resources every turn, so those not chosen one turn will have double or more the "normal" amount of resources.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Limited Set of Actions and Resources
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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