Difference between revisions of "Main Quests"
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Revision as of 07:01, 21 June 2011
Quests whose completion provides the main winning condition of games.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Note that although completing the Main Quests
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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