Difference between revisions of "Ability Losses"

From gdp3
Jump to: navigation, search
Line 4: Line 4:
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 +
[[Category:Event Patterns]]
 
[[Category:Action Patterns]]
 
[[Category:Action Patterns]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]

Revision as of 15:47, 23 June 2011

The event of losing the abilities of performing certain actions in a game.

This pattern is a still a stub.

Examples

Using the pattern

The choice of Focus Loci affects how player's can experience Ability Loss. If the Privileged Abilities are provided by Avatars or Characters, the loss is typically either due to the end of a Time Limit in the case of Power-Ups or a Penalty for losing a Life or losing Ownership of Tools.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Debuffs

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Ability Losses that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements