Difference between revisions of "Location-Fixed Abilities"

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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Controllers]],
 +
[[Chargers]],
 +
[[Installations]],
 +
[[Environmental Effects]],
 +
[[Safe Havens]],
 +
[[Self-Service Kiosks]]
 +
 +
=== Can Be Modulated By ===
 +
[[Units]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Strategic Locations]]
  
 +
=== Can Modulate ===
 +
[[Improved Abilities]],
 +
[[New Abilities]]
  
 
== Relations ==
 
== Relations ==
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Controllers]],  
 
[[Controllers]],  
[[Installations]],
 
[[Environmental Effects]]
 
 
 
[[Chargers]],  
 
[[Chargers]],  
 +
[[Installations]],
 +
[[Environmental Effects]],
 
[[Safe Havens]],  
 
[[Safe Havens]],  
 
[[Self-Service Kiosks]]
 
[[Self-Service Kiosks]]
 
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 19:22, 23 June 2011

Abilities only available at certain locations in game worlds.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Can Be Instantiated By

Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks

Can Be Modulated By

Units

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Strategic Locations

Can Modulate

Improved Abilities, New Abilities

Relations

Can Instantiate

Strategic Locations

Can Modulate

Improved Abilities, New Abilities

Can Be Instantiated By

Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks

Can Be Modulated By

Units

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-