Difference between revisions of "Location-Fixed Abilities"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Controllers]], | ||
+ | [[Chargers]], | ||
+ | [[Installations]], | ||
+ | [[Environmental Effects]], | ||
+ | [[Safe Havens]], | ||
+ | [[Self-Service Kiosks]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Units]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 24: | Line 34: | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Strategic Locations]] | ||
+ | === Can Modulate === | ||
+ | [[Improved Abilities]], | ||
+ | [[New Abilities]] | ||
== Relations == | == Relations == | ||
Line 36: | Line 51: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Controllers]], | [[Controllers]], | ||
− | |||
− | |||
− | |||
[[Chargers]], | [[Chargers]], | ||
+ | [[Installations]], | ||
+ | [[Environmental Effects]], | ||
[[Safe Havens]], | [[Safe Havens]], | ||
[[Self-Service Kiosks]] | [[Self-Service Kiosks]] | ||
− | |||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 19:22, 23 June 2011
Abilities only available at certain locations in game worlds.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Can Modulate
Improved Abilities, New Abilities
Relations
Can Instantiate
Can Modulate
Improved Abilities, New Abilities
Can Be Instantiated By
Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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