Difference between revisions of "Upgrades"

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== Using the pattern ==
 
== Using the pattern ==
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 +
=== Can Be Instantiated By ===
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[[Game Items]]
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 +
=== Can Be Modulated By ===
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[[Sockets]]
  
 
silencers
 
silencers
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Equipment]],
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[[Freedom of Choice]],
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[[Improved Abilities]],
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[[Irreversible Events]]
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=== Can Modulate ===
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[[Armor]],
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[[Crafting]],
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[[Equipment]],
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[[Player/Character Skill Composites]],
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[[Sockets]],
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[[Variable Accuracy]]
  
 
== Relations ==
 
== Relations ==
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Game Items]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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-
  
 
== History ==
 
== History ==

Revision as of 07:53, 30 June 2011

Modification to game items to make them more effective.

This pattern is a still a stub.

Examples

Fallout 3 Fallout: New Vegas

Taking place in worlds where magic works, Torchlight and the Dragon Age series make use of gems that can be set in equipment sockets and provide various bonuses.

GURPS enchanting items


Using the pattern

Can Be Instantiated By

Game Items

Can Be Modulated By

Sockets

silencers scopes

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Equipment, Freedom of Choice, Improved Abilities, Irreversible Events

Can Modulate

Armor, Crafting, Equipment, Player/Character Skill Composites, Sockets, Variable Accuracy

Relations

Can Instantiate

Equipment, Freedom of Choice, Improved Abilities, Irreversible Events

Can Modulate

Armor, Crafting, Equipment, Player/Character Skill Composites, Sockets, Variable Accuracy

Can Be Instantiated By

Game Items

Can Be Modulated By

Sockets

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-