Difference between revisions of "Upgrades"
Line 29: | Line 29: | ||
silencers | silencers | ||
scopes | scopes | ||
+ | |||
+ | Although [[Upgrades]] need to be [[Equipment]] - they are to be equip other [[Equipment]] - they do not need to be [[Diegetically Tangible Game Items]]. | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Armor]], | ||
+ | [[Crafting]], | ||
+ | [[Equipment]], | ||
+ | [[Sockets]], | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 37: | Line 45: | ||
== Consequences == | == Consequences == | ||
− | + | [[Upgrades]] are a type of [[Equipment]] that can provide additional [[Improved Abilities]] to other pieces of [[Equipment]]. They provide players with a [[Freedom of Choice]] since the improvements can be done whenever they wish, but doing them are often [[Irreversible Events]] and thereby force players to make [[Tradeoffs]] decisions between different types of [[Upgrades]]. | |
− | [[ | + | |
− | [[ | + | |
− | [[Improved Abilities]], | + | |
− | [[Irreversible Events]] | + | |
− | |||
− | |||
− | |||
− | |||
[[Player/Character Skill Composites]], | [[Player/Character Skill Composites]], | ||
− | + | ||
[[Variable Accuracy]] | [[Variable Accuracy]] | ||
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[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Improved Abilities]], | [[Improved Abilities]], | ||
− | [[Irreversible Events]] | + | [[Irreversible Events]], |
+ | [[Tradeoffs]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 08:10, 30 June 2011
Modification to game items to make them more effective.
This pattern is a still a stub.
Contents
Examples
Taking place in worlds where magic works, Torchlight and the Dragon Age series make use of gems that can be set in equipment sockets and provide various bonuses.
GURPS enchanting items
Using the pattern
Can Be Modulated By
silencers scopes
Although Upgrades need to be Equipment - they are to be equip other Equipment - they do not need to be Diegetically Tangible Game Items.
Can Modulate
Armor, Crafting, Equipment, Sockets,
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Upgrades are a type of Equipment that can provide additional Improved Abilities to other pieces of Equipment. They provide players with a Freedom of Choice since the improvements can be done whenever they wish, but doing them are often Irreversible Events and thereby force players to make Tradeoffs decisions between different types of Upgrades.
Player/Character Skill Composites,
Relations
Can Instantiate
Equipment, Freedom of Choice, Improved Abilities, Irreversible Events, Tradeoffs
Can Modulate
Armor, Crafting, Equipment, Player/Character Skill Composites, Sockets, Variable Accuracy
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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