Difference between revisions of "Sidegrades"

From gdp3
Jump to: navigation, search
Line 19: Line 19:
 
Flare gun
 
Flare gun
 
shotgun and sandwich
 
shotgun and sandwich
 +
 +
==== with [[Decreased Abilities]] ====
 +
[[Upgrades]]
 +
  
 
== Using the pattern ==
 
== Using the pattern ==
Line 29: Line 33:
  
 
== Consequences ==
 
== Consequences ==
 +
[[Sidegrades]] are variants to [[Upgrades]] that do not automatically created [[Improved Abilities]]. This is since they at the same time give other [[Decreased Abilities]] but can allow players with [[Game Mastery]] to exploit opportunities to position themselves in useful [[Competence Areas]]. Regardless of players' levels of [[Game Mastery]], [[Sidegrades]] can allow them to have [[Varied Gameplay]] if they wish.
 +
 +
=== Can Modulate ===
 +
[[Crafting]]
  
 
== Relations ==
 
== Relations ==
Line 39: Line 47:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Crafting]]
+
[[Crafting]],
 +
[[Game Mastery]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 18:01, 30 June 2011

Modification to game items to provide more specialized uses.

This pattern is a still a stub.

Examples

Team Fortress 2

Huntsman Kritzkrieg Flare gun shotgun and sandwich

with Decreased Abilities

Upgrades


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Sidegrades are variants to Upgrades that do not automatically created Improved Abilities. This is since they at the same time give other Decreased Abilities but can allow players with Game Mastery to exploit opportunities to position themselves in useful Competence Areas. Regardless of players' levels of Game Mastery, Sidegrades can allow them to have Varied Gameplay if they wish.

Can Modulate

Crafting

Relations

Can Instantiate

Competence Areas, Varied Gameplay

with Decreased Abilities

Upgrades

Can Modulate

Crafting, Game Mastery

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

Brice Clocher, Jonas Jacobsson