Difference between revisions of "Player Killing"
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''The intentionally, or unintentionally, removal of players from active gameplay.'' | ''The intentionally, or unintentionally, removal of players from active gameplay.'' |
Revision as of 18:56, 30 June 2011
The intentionally, or unintentionally, removal of players from active gameplay.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Player Killing that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-