Difference between revisions of "Player Killing"

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[[Category:Needs examples]]
 
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[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
 
 
[[Category:Stub]]
 
[[Category:Stub]]
 
''The intentionally, or unintentionally, removal of players from active gameplay.''
 
''The intentionally, or unintentionally, removal of players from active gameplay.''

Revision as of 18:56, 30 June 2011

The intentionally, or unintentionally, removal of players from active gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Player Killing that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.


Acknowledgements

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