Difference between revisions of "Permadeath"
From gdp3
Line 13: | Line 13: | ||
=== Examples === | === Examples === | ||
+ | |||
+ | [[NetHack]] | ||
+ | |||
+ | [[Rogue]] | ||
+ | |||
+ | [[BatMUD]] | ||
+ | |||
+ | [[Counter Strike]] | ||
+ | |||
+ | [[Diablo II]] | ||
+ | |||
+ | Also Fallout: New Vegas for companions in hardcore mode | ||
+ | |||
+ | Some [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] do let player cheat death by reincarnation spells, memory backups, and other devices. For others, e.g. [[Call of Cthulhu]] and [[Hârnmaster]], death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans. | ||
== Using the pattern == | == Using the pattern == | ||
− | in a [Player] paper? | + | in a [Player] paper? |
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 26: | Line 40: | ||
== Relations == | == Relations == | ||
+ | [[Lives]] | ||
+ | [[Challenging Gameplay]] | ||
+ | [[Replayability]] | ||
+ | [[Smooth Learning Curves]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 07:15, 5 July 2011
The event where deaths of characters are permanent.
This pattern is a still a stub.
Contents
Examples
Also Fallout: New Vegas for companions in hardcore mode
Some Tabletop Roleplaying Games do let player cheat death by reincarnation spells, memory backups, and other devices. For others, e.g. Call of Cthulhu and Hârnmaster, death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.
Using the pattern
in a [Player] paper?
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Lives Challenging Gameplay Replayability Smooth Learning Curves
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-