Difference between revisions of "Permadeath"

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=== Examples ===
 
=== Examples ===
 +
 +
[[NetHack]]
 +
 +
[[Rogue]]
 +
 +
[[BatMUD]]
 +
 +
[[Counter Strike]]
 +
 +
[[Diablo II]]
 +
 +
Also Fallout: New Vegas for companions in hardcore mode
 +
 +
Some [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] do let player cheat death by reincarnation spells, memory backups, and other devices. For others, e.g. [[Call of Cthulhu]] and [[Hârnmaster]],  death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.
  
 
== Using the pattern ==
 
== Using the pattern ==
in a [Player] paper? Also Fallout: New Vegas for companions in hardcore mode
+
in a [Player] paper?  
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Relations ==
 
== Relations ==
 +
[[Lives]]
 +
[[Challenging Gameplay]]
 +
[[Replayability]]
 +
[[Smooth Learning Curves]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 07:15, 5 July 2011

The event where deaths of characters are permanent.

This pattern is a still a stub.

Examples

NetHack

Rogue

BatMUD

Counter Strike

Diablo II

Also Fallout: New Vegas for companions in hardcore mode

Some Tabletop Roleplaying Games do let player cheat death by reincarnation spells, memory backups, and other devices. For others, e.g. Call of Cthulhu and Hârnmaster, death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.

Using the pattern

in a [Player] paper?

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Lives Challenging Gameplay Replayability Smooth Learning Curves

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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