Difference between revisions of "Player Kicking"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | === | + | === Can Be Instantiated By === |
+ | [[Game Masters]], | ||
+ | [[Voting]] | ||
− | + | [[Self-Facilitated Games]] | |
− | === | + | |
+ | === Interface Aspects === | ||
+ | The actual act of kicking a player is often proceeded by some type of [[Negotiation]]. For games that are not played face-to-face, this can be supported by [[Communication Channels]]. When the [[Player Kicking]] is enforced through [[Voting]], this similarly needs to be supported by [[Secondary Interface Screens]] if the game is not one played face-to-face. | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
[[Player Elimination]] | [[Player Elimination]] | ||
− | + | ||
− | + | === Can Modulate === | |
[[Multiplayer Games]] | [[Multiplayer Games]] | ||
− | |||
+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Negotiation]], | |
− | + | [[Player Elimination]] | |
=== Can Modulate === | === Can Modulate === | ||
+ | [[Multiplayer Games]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Game Masters]], | ||
+ | [[Voting]] | ||
+ | |||
+ | [[Self-Facilitated Games]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Communication Channels]], | ||
+ | [[Secondary Interface Screens]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 08:02, 11 July 2011
The extra-game action of removing a player from game instances.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Interface Aspects
The actual act of kicking a player is often proceeded by some type of Negotiation. For games that are not played face-to-face, this can be supported by Communication Channels. When the Player Kicking is enforced through Voting, this similarly needs to be supported by Secondary Interface Screens if the game is not one played face-to-face.
Consequences
Can Instantiate
Can Modulate
Relations
Can Instantiate
Negotiation, Player Elimination
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Communication Channels, Secondary Interface Screens
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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