Difference between revisions of "Player Kicking"

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''The extra-game action of removing a player from game instances.''
 
''The extra-game action of removing a player from game instances.''
  
Even if all games have explicit or formalized rules at their core, additional rules govern the actual activities they support. These rules, called gaming rules<ref name="sjöblom"/> or implicit rules<ref name="Salen&Zimmerman/">, also need to be followed and can in fact be more important to follow as long as failure to follow the formalized rules are unintentional (see Myers 2008 for an example of how following the official rules but not the social rules of [[City of Heroes]] can result in a player being hated<ref name="myers">).
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Even if all games have explicit or formalized rules at their core, additional rules govern the actual activities they support. These rules, called gaming rules<ref name="sjöblom"/> or implicit rules<ref name="Salen&Zimmerman/">, also need to be followed and can in fact be more important to follow as long as failure to follow the formalized rules are unintentional (see Myers 2008 for an example of how following the official rules but not the social rules of [[City of Heroes]] can result in a player being hated<ref name="myers"/>).
  
  

Revision as of 08:44, 11 July 2011

The extra-game action of removing a player from game instances.

Even if all games have explicit or formalized rules at their core, additional rules govern the actual activities they support. These rules, called gaming rules[1] or implicit rulesCite error: Closing </ref> missing for <ref> tag [1] </references> [2]

Acknowledgements

  1. 1.0 1.1 Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.
  2. Myers, D. (2008). Play and punishment: The sad and curious case of Twixt. In The [Player] Conference Proceedings. Copenhagen, Denmark: The Center for Computer Games Research, The IT University of Copenhagen.