Difference between revisions of "Camping"
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Revision as of 08:19, 12 July 2011
Staying in one location in the game for extended periods of time waiting for opportunities to appear there.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Spawn Camping (also called base raping)
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Camping that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-