Difference between revisions of "Camping"

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Revision as of 08:19, 12 July 2011

Staying in one location in the game for extended periods of time waiting for opportunities to appear there.

This pattern is a still a stub.

Examples

Using the pattern

Spawn Camping (also called base raping)

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Camping that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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