Difference between revisions of "Invulnerabilities"
From gdp3
Line 14: | Line 14: | ||
== Using the pattern == | == Using the pattern == | ||
− | complete and partial | + | |
+ | A primary distinction when designing [[Invulnerabilities]] is if they should be ''complete'' or ''partial'' (note that this is a difference between [[Invulnerabilities]] and [[Vulnerabilities]] since the latter is always assumed to relate to specific, i.e. partial, aspects of dangers). | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 23: | Line 24: | ||
== Consequences == | == Consequences == | ||
+ | |||
== Relations == | == Relations == | ||
Line 34: | Line 36: | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Repeated Domination]] | ||
==== with [[Vulnerabilities]] ==== | ==== with [[Vulnerabilities]] ==== |
Revision as of 15:49, 20 July 2011
The ability to be immune to attacks or other dangers.
This pattern is a still a stub.
Contents
Examples
Using the pattern
A primary distinction when designing Invulnerabilities is if they should be complete or partial (note that this is a difference between Invulnerabilities and Vulnerabilities since the latter is always assumed to relate to specific, i.e. partial, aspects of dangers).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Safe Havens Environmental Effects Boss Monsters Temporary Abilities Privileged Abilities Spawning Damage
Can Instantiate
with Vulnerabilities
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
Achilles' Heels, Vulnerabilities
History
New pattern created in this wiki.
References
-