Difference between revisions of "Arenas"
From gdp3
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== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
[[Multiplayer Games]] | [[Multiplayer Games]] | ||
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[[Team Combos]] | [[Team Combos]] | ||
− | |||
[[Flanking Routes]] | [[Flanking Routes]] | ||
[[Sniper Locations]] | [[Sniper Locations]] | ||
− | [[ | + | |
+ | [[Combat]] | ||
+ | |||
+ | [[Goal Points]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Strategic Locations]] | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Game Worlds]], | ||
+ | [[Levels]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Strongholds]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 09:09, 29 July 2011
...
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Multiplayer Games Teams Team Combos
Flanking Routes Sniper Locations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, it was first introduced using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].
References
- ↑ Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
- ↑ Arena pattern by Kenneth Hullett.
Acknowledgements
Kennart Hullett, Jim Whitehead