Difference between revisions of "Arenas"

From gdp3
Jump to: navigation, search
Line 31: Line 31:
 
[[Team Combos]]
 
[[Team Combos]]
  
[[Flanking Routes]]
 
[[Sniper Locations]]
 
  
 
[[Combat]]
 
[[Combat]]
Line 39: Line 37:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Sniper Locations]],
 
[[Strategic Locations]]
 
[[Strategic Locations]]
  
Line 50: Line 49:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Flanking Routes]],
 +
[[Sniper Locations]],
 
[[Strongholds]]
 
[[Strongholds]]
  

Revision as of 09:10, 29 July 2011

...

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Multiplayer Games Teams Team Combos


Combat

Goal Points

Can Instantiate

Sniper Locations, Strategic Locations

with ...

Can Modulate

Game Worlds, Levels

Can Be Instantiated By

Can Be Modulated By

Flanking Routes, Sniper Locations, Strongholds

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki. However, it was first introduced using another template by Hullett and Whitehead[1], and a more detailed description in this template is available[2].

References

  1. Hullett, K. & Whitehead, J. (2010). Design Patterns in FPS Levels, paper presentation at Foundations of Digital Games 2010, June 19-21, Monterey, CA, USA.
  2. Arena pattern by Kenneth Hullett.

Acknowledgements

Kennart Hullett, Jim Whitehead