Difference between revisions of "Conditional Passageways"

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=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Inaccessible Areas]],  
 
[[Inaccessible Areas]],  
[[One-Way Travel]],
 
 
[[Predetermined Story Structures]],  
 
[[Predetermined Story Structures]],  
 
[[Privileged Movement]],  
 
[[Privileged Movement]],  
Line 44: Line 43:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[One-Way Travel]]
 +
 
[[Choke Points]] together with [[Enemies]] or [[Obstacles]]
 
[[Choke Points]] together with [[Enemies]] or [[Obstacles]]
  

Revision as of 12:24, 30 July 2011

Passageways in games that can only be moved through if certain conditions are met.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Inaccessible Areas, Predetermined Story Structures, Privileged Movement, Safe Havens, Smooth Learning Curves

with Vehicles

Balancing Effects

Can Modulate

Game Worlds, Levels, Maneuvering, Movement, Vehicles

Can Be Instantiated By

One-Way Travel

Choke Points together with Enemies or Obstacles

Can Be Modulated By

Tools, Vehicles

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements