Difference between revisions of "Casual Gameplay"

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[[Category:Aesthetical Patterns]]
 
[[Category:Aesthetical Patterns]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
=== Related Descriptions ===
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[[Category:Patterns]]
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[[Category:Needs work]]
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[[Category:Needs revision]]
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[[Category:Needs examples]]
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[[Category:Stub]]
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''Games where gameplay is easy to begin, pauses, and end, without negatively affect any players' experience.''
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The book ''A Casual Revolution''<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail.
 
The book ''A Casual Revolution''<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail.
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=== Examples ===
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== Using the pattern ==
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narrative Aspects ===
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== Consequences ==
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== Relations ==
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=== Can Instantiate ===
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=== Can Modulate ===
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=== Can Be Instantiated By ===
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=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
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== History ==
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New pattern created in this wiki.
  
 
== References ==
 
== References ==

Revision as of 17:39, 11 April 2010

Games where gameplay is easy to begin, pauses, and end, without negatively affect any players' experience.

The book A Casual Revolution[1], discussed casual games and casual gamers in detail.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Juul, J. (2010). A Casual Revolution - Reinventing Video Games and Their Players. MIT Press. ISBN 978-0-262-01337-6.