Difference between revisions of "Casual Gameplay"
From gdp3
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[[Category:Aesthetical Patterns]] | [[Category:Aesthetical Patterns]] | ||
[[Category:Patterns created on the Wiki]] | [[Category:Patterns created on the Wiki]] | ||
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+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
+ | [[Category:Stub]] | ||
+ | ''Games where gameplay is easy to begin, pauses, and end, without negatively affect any players' experience.'' | ||
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The book ''A Casual Revolution''<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail. | The book ''A Casual Revolution''<ref name="Juul 2010"/>, discussed casual games and casual gamers in detail. | ||
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+ | === Examples === | ||
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+ | == Using the pattern == | ||
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+ | === Diegetic Aspects === | ||
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+ | === Interface Aspects === | ||
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+ | === Narrative Aspects === | ||
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+ | == Consequences == | ||
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+ | == Relations == | ||
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+ | === Can Instantiate === | ||
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+ | === Can Modulate === | ||
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+ | === Can Be Instantiated By === | ||
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+ | === Can Be Modulated By === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
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+ | == History == | ||
+ | New pattern created in this wiki. | ||
== References == | == References == |
Revision as of 17:39, 11 April 2010
Games where gameplay is easy to begin, pauses, and end, without negatively affect any players' experience.
The book A Casual Revolution[1], discussed casual games and casual gamers in detail.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Juul, J. (2010). A Casual Revolution - Reinventing Video Games and Their Players. MIT Press. ISBN 978-0-262-01337-6.