Difference between revisions of "Dedicated Game Facilitators"
From gdp3
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+ | [[Category:Patterns]] | ||
+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
+ | [[Category:Stub]] | ||
+ | ''Games that have machines or people who perform actions and provide choices so that players can play a game.'' | ||
− | + | === Examples === | |
Game masters in roleplaying games such as [[Dungeons & Dragons]], [[GURPS]], [[Basic Roleplaying]], and the [[Storytelling System]] are all example of [[Dedicated Game Facilitators]]. | Game masters in roleplaying games such as [[Dungeons & Dragons]], [[GURPS]], [[Basic Roleplaying]], and the [[Storytelling System]] are all example of [[Dedicated Game Facilitators]]. | ||
The AI Director used in the [[Left 4 Dead Series]] can be seen as a [[Dedicated Game Facilitators]] distinct from the game system itself even if it is part of the same code. | The AI Director used in the [[Left 4 Dead Series]] can be seen as a [[Dedicated Game Facilitators]] distinct from the game system itself even if it is part of the same code. | ||
+ | |||
+ | [[Magic the Gathering]] | ||
+ | [[Pokémon]] | ||
+ | |||
+ | == Using the pattern == | ||
+ | |||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | A revised version of the pattern ''Dedicated Game Facilitators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | ||
+ | |||
+ | == References == | ||
+ | <references> | ||
+ | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | ||
+ | </references> | ||
+ | |||
+ | == References == |
Revision as of 17:43, 11 April 2010
Games that have machines or people who perform actions and provide choices so that players can play a game.
Contents
Examples
Game masters in roleplaying games such as Dungeons & Dragons, GURPS, Basic Roleplaying, and the Storytelling System are all example of Dedicated Game Facilitators.
The AI Director used in the Left 4 Dead Series can be seen as a Dedicated Game Facilitators distinct from the game system itself even if it is part of the same code.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A revised version of the pattern Dedicated Game Facilitators that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.