Difference between revisions of "Vision Modes"

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Revision as of 10:07, 5 August 2011

[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Needs references]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

See Linderoth (2010)[1] for a discussion on how Vision Modes affect how players learn to play games.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.

Acknowledgements

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