Difference between revisions of "Time Limited Game Instances"
From gdp3
Line 4: | Line 4: | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
+ | [[Category:Stub]] | ||
+ | ''Games that by their design limit the time of any given game instance.'' | ||
+ | |||
+ | === Examples === | ||
+ | |||
+ | == Using the pattern == | ||
+ | |||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | New pattern created in this wiki. | ||
+ | |||
+ | == References == |
Revision as of 20:11, 11 April 2010
Games that by their design limit the time of any given game instance.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.