Difference between revisions of "Live Action Roleplaying"
From gdp3
Line 27: | Line 27: | ||
== Relations == | == Relations == | ||
[[Diegetic Consistency]] | [[Diegetic Consistency]] | ||
− | |||
[[Tools]] | [[Tools]] | ||
[[Weapons]] | [[Weapons]] | ||
− | [[ | + | [[Player Characters]] |
− | [[ | + | [[Alternative Realities]] |
− | + | ||
− | + | ||
− | + | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[First-Person Views]], | ||
[[Roleplaying]] | [[Roleplaying]] | ||
Line 46: | Line 43: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Enactment]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Line 52: | Line 50: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Third-Person Views]] | ||
== History == | == History == |
Revision as of 08:01, 11 August 2011
Roleplaying that is physically enacted.
This pattern is a still a stub.
Contents
Examples
Using the pattern
These are games built upon unmediated Roleplaying, and which unlike Tabletop Roleplaying Games are physically enacted.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player Characters Alternative Realities
Can Instantiate
First-Person Views, Roleplaying
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-