Difference between revisions of "Live Action Roleplaying"

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=== Examples ===
 
=== Examples ===
 
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[[Live Action Roleplaying]] grew out of [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such [[Dungeons & Dragons]] and [[Basic Role-Playing]], not too surprising since live enactment occurs intermittently in these. Speaking in the way one's character would do is the simplest example of this but some players also use gestures and pacing to convey their characters' actions.
  
 
Many [[Live Action Roleplaying]] games are only staged once: examples of such games include [[1942 – Noen å stole på]], [[Dragonbane]], and [[Pelageya]]. See the list of [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] for more examples. While the rule system for many dedicated [[:Category:Live Action Roleplaying Games]] are constructed specifically for each production, the [[Mind's Eye Theatre]] is a reusable system for create live-action versions of campaigns in the [[World of Darkness]] roleplaying setting. [[Assassin]] is early than [[Mind's Eye Theatre]] but has significantly less roleplaying involved.
 
Many [[Live Action Roleplaying]] games are only staged once: examples of such games include [[1942 – Noen å stole på]], [[Dragonbane]], and [[Pelageya]]. See the list of [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] for more examples. While the rule system for many dedicated [[:Category:Live Action Roleplaying Games]] are constructed specifically for each production, the [[Mind's Eye Theatre]] is a reusable system for create live-action versions of campaigns in the [[World of Darkness]] roleplaying setting. [[Assassin]] is early than [[Mind's Eye Theatre]] but has significantly less roleplaying involved.
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Although people playing games are not aware of it, many engage in [[Live Action Roleplaying]] portraying a ''player'' that is more interested in the outcome of a game instance than they are themselves. This since the shared experience of playing a game is enhanced if all participants are interested in its outcome and some people may exaggerate their interest for both their own and others' benefit.
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 08:40, 11 August 2011

Roleplaying that is physically enacted.

This pattern is a still a stub.

Examples

Live Action Roleplaying grew out of Tabletop Roleplaying Games such Dungeons & Dragons and Basic Role-Playing, not too surprising since live enactment occurs intermittently in these. Speaking in the way one's character would do is the simplest example of this but some players also use gestures and pacing to convey their characters' actions.

Many Live Action Roleplaying games are only staged once: examples of such games include 1942 – Noen å stole på, Dragonbane, and Pelageya. See the list of Live Action Roleplaying Games for more examples. While the rule system for many dedicated Category:Live Action Roleplaying Games are constructed specifically for each production, the Mind's Eye Theatre is a reusable system for create live-action versions of campaigns in the World of Darkness roleplaying setting. Assassin is early than Mind's Eye Theatre but has significantly less roleplaying involved.

Although people playing games are not aware of it, many engage in Live Action Roleplaying portraying a player that is more interested in the outcome of a game instance than they are themselves. This since the shared experience of playing a game is enhanced if all participants are interested in its outcome and some people may exaggerate their interest for both their own and others' benefit.

Using the pattern

These are games built upon unmediated Roleplaying, and which unlike Tabletop Roleplaying Games are physically enacted.

Can Be Instantiated By

Alternative Realities Enactment

Can Be Modulated By

Diegetic Consistency

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

First-Person Views, Roleplaying

Can Modulate

Player Characters, Tools, Weapons

Relations

Can Instantiate

First-Person Views, Roleplaying

Can Modulate

Player Characters, Tools, Weapons

Can Be Instantiated By

Alternative Realities Enactment

Can Be Modulated By

Diegetic Consistency

Possible Closure Effects

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Potentially Conflicting With

Third-Person Views

History

New pattern created in this wiki.

References

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Acknowledgements

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