Difference between revisions of "Drafting Spreads"
(→Using the pattern) |
|||
Line 21: | Line 21: | ||
[[Dominant Species]] | [[Dominant Species]] | ||
+ | |||
+ | [[Thunderstone]] | ||
== Using the pattern == | == Using the pattern == | ||
− | + | [[Randomness]] | |
[[Discard Piles]] may be used as [[Drafting Spreads]] - basic [[Rummy]] uses this in a limited sense (only the last played [[Cards|Card]] can be taken) but a common variant is to use the entire [[Discard Piles|Discard Pile]] as a [[Drafting Spreads|Drafting Spread]]. | [[Discard Piles]] may be used as [[Drafting Spreads]] - basic [[Rummy]] uses this in a limited sense (only the last played [[Cards|Card]] can be taken) but a common variant is to use the entire [[Discard Piles|Discard Pile]] as a [[Drafting Spreads|Drafting Spread]]. | ||
+ | |||
+ | [[Drafting Spreads]] can cause player imbalances since the first players with access to them is more likely to have good choices than later players. This can be regulated through having an additional cost for accessing elements further ''down'' in the spreads as a [[Balancing Effects|Balancing Effects]]; [[Showmanager]] and [[Small World]] has this through requiring [[Money]] to be spent (and in [[Small World]] this [[Money]] is placed on the skipped races and can be collected in later drafts) while [[Thunderstone]] imposes "darkness penalties" for attacking [[Enemies]] deeper down in the dungeon. | ||
+ | |||
+ | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 42: | Line 48: | ||
=== Can Modulate === | === Can Modulate === | ||
− | [[Drafting]] | + | [[Drafting]], |
+ | [[Randomness]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 48: | Line 55: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Balancing Effects]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 07:56, 25 August 2011
...
This pattern is a still a stub.
Contents
Examples
Using the pattern
Discard Piles may be used as Drafting Spreads - basic Rummy uses this in a limited sense (only the last played Card can be taken) but a common variant is to use the entire Discard Pile as a Drafting Spread.
Drafting Spreads can cause player imbalances since the first players with access to them is more likely to have good choices than later players. This can be regulated through having an additional cost for accessing elements further down in the spreads as a Balancing Effects; Showmanager and Small World has this through requiring Money to be spent (and in Small World this Money is placed on the skipped races and can be collected in later drafts) while Thunderstone imposes "darkness penalties" for attacking Enemies deeper down in the dungeon.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-