Difference between revisions of "Critical Hits"
From gdp3
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− | [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]], [[GURPS]], and [[Hârnmaster]] all have rules for [[Critical Hits]] in combat. Likewise, [[:Category:Computer-based Roleplaying Games|Computer-based Roleplaying Games]] such as the [[Elder Scrolls series|Elder Scrolls]] and [[Fallout series]] | + | [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]], [[GURPS]], and [[Hârnmaster]] all have rules for [[Critical Hits]] in combat. Likewise, [[:Category:Computer-based Roleplaying Games|Computer-based Roleplaying Games]] such as the [[Elder Scrolls series|Elder Scrolls]] and [[Fallout series]] have [[Critical Hits]] and this has also been adopted by [[:FPS Games|First-Person Shooters]] as [[Borderlands]] and [[Dead Island]]. |
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− | [[Borderlands]] | + | |
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− | [[Dead Island]] | + | |
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 18:26, 15 September 2011
[[Category:Patterns]] [[Category:Needs work]] [[Category:Needs revision]] [[Category:Needs examples]] [[Category:Needs references]] [[Category:Patterns created on the Wiki]] [[Category:Stub]]
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Tabletop Roleplaying Games such as Dungeons & Dragons, GURPS, and Hârnmaster all have rules for Critical Hits in combat. Likewise, Computer-based Roleplaying Games such as the Elder Scrolls and Fallout series have Critical Hits and this has also been adopted by First-Person Shooters as Borderlands and Dead Island.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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