Difference between revisions of "Split-Screen Views"

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[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Interface Patterns]]
 
[[Category:Interface Patterns]]
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[[Category:Information Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
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=== Examples ===
 
=== Examples ===
[[Borderlands]] and the [[Call of Duty series|Call of Duty]], [[Halo series|Halo]], and [[Left 4 Dead series]] are examples of games allowing [[Split-Screen Views]], at least on console versions of the games. Other examples - which are not [[:Category:FPS Games|First-Person Shooters]] - include the [[Mario Kart series|Mario Kart]], [[Guitar Hero series|Guitar Hero]], and [[Super Monkey Ball series]].  
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[[Borderlands]] and the [[Call of Duty series|Call of Duty]], [[Halo series|Halo]], and [[Left 4 Dead series]] are examples of games allowing [[Split-Screen Views]], at least on console versions of the games. Other examples - which are not [[:Category:FPS Games|First-Person Shooters]] - include the [[Mario Kart series|Mario Kart]], [[Guitar Hero series|Guitar Hero]], and [[Super Monkey Ball series]]. Later installments in the [[Lego Star Wars series]], which supports players joining and dropping out of the game without stopping game sessions, introduces split-screens dynamically as they are needed.
  
The Giant Bomb web site has a page for the concept of split-screen multiplayer which includes several more examples<ref name="gb"/>.
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The Giant Bomb web site has a page for the concept of split-screen multiplayer which includes several more examples<ref name="gb"/>, and another one for ''dynamic split-screen''<ref name="gb2"/>.
  
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== Using the pattern ==
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[[Split-Screen Views]]
  
  
== Using the pattern ==
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[[Game State Overviews]]
 
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=== Diegetic Aspects ===
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=== Interface Aspects ===
 
=== Interface Aspects ===
 
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Dealing with how to present information to several players on one screen, [[Split-Screen Views]] is an [[:Category:Information Patterns|Information]] and [[:Category:Interface Patterns|Interface Pattern]].
=== Narrative Aspects ===
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== Consequences ==
 
== Consequences ==
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[[Split-Screen Views]] allow for computer-based [[Real-Time Games]] to be [[Multiplayer Games]] even if they only can use one screen, and even when they support several screens provide players with an alternative where they can have better overview of each others actions. That player can see what the others are doing even if their [[Focus Loci]] are not co-present in a [[Game Worlds|Game World]] can ease [[Cooperation]]. However, this pattern can make it difficult to have [[Asymmetric Information]] in a games since all players co-located and viewing the same [[Split-Screen Views|Split-Screen View]] can see what the others sees.
  
 
== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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[[Multiplayer Games]]
==== with ... ====
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Cooperation]],
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[[Multiplayer Games]],
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[[Real-Time Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Drop-In/Drop-out]]
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[[Game State Overviews]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[Asymmetric Information]]
  
 
== History ==
 
== History ==
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== References ==
 
== References ==
 
<references>
 
<references>
<ref name="gb">Giant bomb's [http://www.giantbomb.com/split-screen-multiplayer/92-322/] page for ''Split-Screen Multiplayer''.</ref>
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<ref name="gb">Giant bomb's [http://www.giantbomb.com/split-screen-multiplayer/92-322/ page] for ''Split-Screen Multiplayer''.</ref>
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<ref name="gb2">Giant bomb's http://www.giantbomb.com/dynamic-split-screen/92-6795/ page] for ''Dynamic Split-Screen''.</ref>
 
</references>
 
</references>
 +
  
 
== Acknowledgements ==
 
== Acknowledgements ==

Revision as of 16:55, 25 September 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Borderlands and the Call of Duty, Halo, and Left 4 Dead series are examples of games allowing Split-Screen Views, at least on console versions of the games. Other examples - which are not First-Person Shooters - include the Mario Kart, Guitar Hero, and Super Monkey Ball series. Later installments in the Lego Star Wars series, which supports players joining and dropping out of the game without stopping game sessions, introduces split-screens dynamically as they are needed.

The Giant Bomb web site has a page for the concept of split-screen multiplayer which includes several more examples[1], and another one for dynamic split-screen[2].

Using the pattern

Split-Screen Views


Game State Overviews

Interface Aspects

Dealing with how to present information to several players on one screen, Split-Screen Views is an Information and Interface Pattern.

Consequences

Split-Screen Views allow for computer-based Real-Time Games to be Multiplayer Games even if they only can use one screen, and even when they support several screens provide players with an alternative where they can have better overview of each others actions. That player can see what the others are doing even if their Focus Loci are not co-present in a Game World can ease Cooperation. However, this pattern can make it difficult to have Asymmetric Information in a games since all players co-located and viewing the same Split-Screen View can see what the others sees.

Relations

Can Instantiate

Multiplayer Games

Can Modulate

Cooperation, Multiplayer Games, Real-Time Games

Can Be Instantiated By

-

Can Be Modulated By

Drop-In/Drop-out Game State Overviews

Possible Closure Effects

-

Potentially Conflicting With

Asymmetric Information

History

New pattern created in this wiki.

References

  1. Giant bomb's page for Split-Screen Multiplayer.
  2. Giant bomb's http://www.giantbomb.com/dynamic-split-screen/92-6795/ page] for Dynamic Split-Screen.


Acknowledgements