Difference between revisions of "Auxiliary Game Screens"

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=== Examples ===
 
=== Examples ===
  
VMU for the dreamcast
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The ''Visual Memory Units'' for the Dreamcast console could work as an independent gaming device or provide players with an additional screen while playing on the Dreamcast by connecting the units to game controllers. In the [[Resident Evil series]] this allowed players to view their health without switching away from the main game screen, in the [[Soul Calibur series]] they could see versions of characters enact attacks, and in the [[Sega Rally series]] they could access the lap times without having the console on.
  
 
How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA.
 
How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA.

Revision as of 08:52, 27 September 2011

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This pattern is a still a stub.

Examples

The Visual Memory Units for the Dreamcast console could work as an independent gaming device or provide players with an additional screen while playing on the Dreamcast by connecting the units to game controllers. In the Resident Evil series this allowed players to view their health without switching away from the main game screen, in the Soul Calibur series they could see versions of characters enact attacks, and in the Sega Rally series they could access the lap times without having the console on.

How about all those GameCube games that used the GameBoyAdvance as extra screen? Zelda Four Swords, Crystal Chronicles, Wind Waker, Animal Crossing, etc. Also lots of EA's sports games (FIFA, Madden, etc) showed the score board on the GBA.

iphone and ipad combinations

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

Johan Peitz, Jose Zagal