Difference between revisions of "Extra Chances"
From gdp3
(Created page with 'Category:Patterns Rerolls are used in Bloodbowl to allow players to the chance of trying again with certain actions when the first try failed.') |
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Needs work]] | ||
+ | [[Category:Needs revision]] | ||
+ | [[Category:Needs examples]] | ||
+ | [[Category:Patterns created on the Wiki]] | ||
+ | [[Category:Staffan's current workpage]] | ||
+ | ''The possibility to roll again when a result is unwanted.'' | ||
+ | |||
+ | === Examples === | ||
[[Rerolls]] are used in [[Bloodbowl]] to allow players to the chance of trying again with certain actions when the first try failed. | [[Rerolls]] are used in [[Bloodbowl]] to allow players to the chance of trying again with certain actions when the first try failed. | ||
+ | |||
+ | == Using the pattern == | ||
+ | |||
+ | |||
+ | |||
+ | [[Rerolls]] can be seen as a [[Resources|Resource]], and how many [[Rerolls]] are available is a primary concern when using using the pattern. | ||
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+ | |||
+ | If the [[Rerolls]] are shared in [[Teams]], they become [[Shared Resources]] and may thereby become a source for [[Social Dilemmas]]. | ||
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+ | |||
+ | === Diegetic Aspects === | ||
+ | |||
+ | === Interface Aspects === | ||
+ | |||
+ | === Narrative Aspects === | ||
+ | |||
+ | == Consequences == | ||
+ | |||
+ | == Relations == | ||
+ | |||
+ | === Can Instantiate === | ||
+ | |||
+ | === Can Modulate === | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | |||
+ | == History == | ||
+ | New pattern created in this wiki. | ||
+ | |||
+ | == References == |
Revision as of 08:23, 24 April 2010
The possibility to roll again when a result is unwanted.
Contents
Examples
Rerolls are used in Bloodbowl to allow players to the chance of trying again with certain actions when the first try failed.
Using the pattern
Rerolls can be seen as a Resource, and how many Rerolls are available is a primary concern when using using the pattern.
If the Rerolls are shared in Teams, they become Shared Resources and may thereby become a source for Social Dilemmas.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.