Difference between revisions of "Extra Chances"
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If the [[Rerolls]] are shared in [[Teams]], they become [[Shared Resources]] and may thereby become a source for [[Social Dilemmas]]. | If the [[Rerolls]] are shared in [[Teams]], they become [[Shared Resources]] and may thereby become a source for [[Social Dilemmas]]. | ||
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+ | [[Perceived Chance to Succeed]] | ||
+ | [[Freedom of Choice]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
+ | [[Diegetic Consistency]] can be difficult to maintain in a game with [[Rerolls]], but can be maintained at least in [[Asynchronous Games|Asynchronous]] [[Multiplayer Games]] since only the final result needs to be convey to the other players. | ||
=== Interface Aspects === | === Interface Aspects === | ||
− | + | [[Rerolls]] need to be persented in user interfaces or as [[Book-Keeping Tokens]] but there is also a choice of making the number of [[Rerolls]] each players' has into [Public Information]] or making it secret, creating [[Asymmetric Information]]. | |
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== Consequences == | == Consequences == |
Revision as of 12:00, 24 April 2010
The possibility to roll again when a result is unwanted.
Contents
Examples
Rerolls are used in Bloodbowl to allow players to the chance of trying again with certain actions when the first try failed.
Using the pattern
Rerolls can be seen as a Resource, and how many Rerolls are available is a primary concern when using using the pattern.
If the Rerolls are shared in Teams, they become Shared Resources and may thereby become a source for Social Dilemmas.
Perceived Chance to Succeed
Freedom of Choice
Diegetic Aspects
Diegetic Consistency can be difficult to maintain in a game with Rerolls, but can be maintained at least in Asynchronous Multiplayer Games since only the final result needs to be convey to the other players.
Interface Aspects
Rerolls need to be persented in user interfaces or as Book-Keeping Tokens but there is also a choice of making the number of Rerolls each players' has into [Public Information]] or making it secret, creating Asymmetric Information.
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.