Difference between revisions of "Ubiquitous Gameplay"

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Revision as of 12:33, 1 October 2011

Gameplay which is possible in most locations and without requiring significant adjustments to these locations.

This pattern is a still a stub.

Jane's PhD

Something by us?

Examples

Using the pattern

no technology or

mobile technology

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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